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8 Game Reviews

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While this feels like a good idea, the controls weren't steady for me. Sometimes I would move at a reasonable pace and other times I would be sent flying into the next room in an instant. Also, I escaped very easily and without having to push anything. Sometimes when I did try to push something it wouldn't even move. It was unclear as to what could be pushed what I could interact with. All that being said, I'd still like to see a better version of this in the future.

GrackGames responds:

Thank you for the feedback!
At the moment for some users, even myself occasionally..there is a weird input lag if I'm correct that almost seems likes you are the flash however looking around can sometimes be choppy. I'm trying to resolve this however i noticed playing on FireFox does seem to be better. Aswell fullscreen makes it easier to look around without the restriction of your mouse being cut off by border. I think the lag couldve disrupted the control of your push and make seems feel more off. I plan to add particles to make movable objects more apparent. I am hoping to improve this game alot, so expect updates .

I clicked on this because I thought it said "Hitler."
I'm disappointed in this game. Not because it has nothing to do with Hitler.
The game is about as bare bones as you can get. I didn't find it fun or engaging.

Took me a minute to understand how it works.
The sounds and images are nice, but there's not much going on.
Not bad, but not great either.

This game was quite cute and I enjoyed the combination of traditional platformer and freerunner genres. I kind of wish the character moved a bit faster though, so when I messed up I didn't have to spend so much time redoing the level; But, then again, maybe that would have made it harder.

Pretty good. My biggest problem with it is that one of the combos is overpowered. It's the one where you press D twice and then hold it. This combo results in me just standing there infinitely spamming a stab attack. The problem with this move is that it's infinite. The character never seems to stop unless I make them, most enemies get trapped by it and take damage until they die, and you're invincible while you do it. During the first four levels I just used that move when ever I approached a new group of enemies and they'd walk right into, being stunned and damaged repeatedly. I was happy to find that the large, horned skeleton introduced on level 5 didn't get stunned, but when it tried attacking me while I was doing the move I found that it couldn't hurt me. I played up until I got to the volcano and then I stopped because it got boring.
I'd recommend changing this move some, like have the character stop after a set amount of time ( and possibly make them out of breath, leaving them open to an attack themself) and making it so they can be knocked out of this attack. Because, as it is, this move breaks the game and eliminates the challenge.

Really fun and interesting. The whole thing felt really off with no music though.
I like some of the puzzles, though a few things could use a better explanation.
I did find a bug, where sometimes you can use magic on an elevator and sometimes you can't.
I still think it's really good though, and would totally buy a finished version with music.

I really liked this. It reminded me of that old Powerpuff Girls game where they too had a pillow fight.
I felt myself wanting more from this game though. Like a Smash style game with multiple characters, types of pillows, levels, and special abilities and stats for each character.
For how much time went into this though, it's really good, don't get me wrong. I just personally wanted more from this. Maybe an updated version or something.

I love the game. The world and its characters are cute and simple and the mechanics are neat and easy to understand. The music was very nice as well and I like that it fit in with the world.
The only problem was the lag. A lot of these challenges require you to be precise and the lag ruined it. It got really aggravating when I could clearly see what I'm suppose to do and I run forward, having timed it precisely only to have the lag hold me back.

Joined on 2/23/15

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